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10.11.2026
Class Profile: Bloodweaver Class Profile: Bloodweaver

To celebrate the release of the Blood Weaver, we've come up with something special: a class competition on EU32. You can find more information here: Battle in a Blood Rush for the Top Spot!


In a nutshell

Blood Weavers unleash dark forces in occult, ancient rituals just to laugh in the face of mortality. In doing so, they sacrifice their hit points to summon a Ritual Dagger for an extra attack and afflict their opponent with a Blood Pact. They also cheat death once by reviving themselves. After reviving themselves, they gain a block chance and have the ability to summon a Blood Scythe for an even more powerful attack. They deal damage based on their main attribute, strength.

Skills

Ritual Dagger

During a fight, Blood Weavers can perform a morbid ritual in which they sacrifice a portion of their current hit points to summon a Ritual Dagger. This grants an additional attack and activates the Blood Pact. Although other classes can block or evade the Ritual Dagger, the Blood Pact debuff is still applied to them.

Blood Pact

As soon as Blood Weavers unleash their Ritual Dagger on their opponent, they inflict one stack of the Blood Pact debuff. With each additional Ritual Dagger, this debuff adds another stack to the opponent, up to a maximum of 3 stacks.

Seal of Death

When Blood Weavers are mortally wounded for the first time, their Seal of Death activates. This allows Blood Weavers to escape death once. After reviving, the Blood Weaver regains the blood sacrificed through the Blood Pact as hit points. Each stack of Blood Pact increases these hit points. For the rest of the fight, their block chance increases, allowing them to summon a Blood Shield. Additionally, Blood Weavers have a chance to conjure a Blood Scythe instead of a regular attack, dealing increased damage.

After Blood Weavers have revived via their Seal of Death, they can no longer summon a Ritual Dagger or invoke their Blood Pact.

Behavior in group fights

If a Blood Weaver's opponent dies in a group fight (e.g., in a guild fight), the Blood Pact end on that opponent. A Ritual Dagger is guaranteed to be thrown at the next opponent, which transfers the previous Blood Pact stacks from the last opponent to the new opponent. If the Blood Weaver dies in the group fight, all stacks of Blood Pact disappear.

Blood Weavers can activate neither their Ritual Dagger, their Blood Pact, nor their Seal of Death in combat against Mages. However, Blood Weavers deal 25% more damage against Mages.

Technical Specifications

Main attribute

Strength

Attributes

  • Weapon class: Warrior (melee)

  • Damage factor: 100%

  • Armor class: Warrior (heavy)

  • Armor factor: 100%

  • Hit points factor: 4

  • Max. damage reduction: 25%

  • Bonus damage against Mages: + 25%

  • Bonus damage against Assassins: + 10%

  • Bonus damage against Berserkers: + 10%

  • Max. critical hit chance: 50%

  • Class bonus: 11.11% to attributes from equipment, excluding gems

Ritual Dagger

  • 30% chance to sacrifice 10% of current hit points for an extra attack with the Ritual Dagger

  • Damage bonus: * 50%

  • The damage from sacrificing own hit points is dealt even if the Ritual Dagger is blocked or evaded

  • The extra attack activates the Blood Pact (even when blocked or evaded)

  • Is no longer triggered after the first fatal wound

Blood Pact

  • No direct damage

  • Only relevant when the Seal of Death is activated

  • Can be stacked up to three times

Seal of Death

  • One-time activation upon the first mortal wound

  • Block chance: + 30%, summons their Blood Shield

  • Hit points after revival: 40% of max. hit points + 10% per stack of Blood Pact

  • 50% chance for a stronger attack with the Blood Scythe

    • Damage bonus: * 210%

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