Knowing your enemy also means being aware of your own strengths and weaknesses in fights. Here's to a pint of beer!- Quote from an amateur philosopher
Before embarking on your adventure in Shakes & Fidget, you have to choose a class. This guide helps you understand the basic class principles and should make your class choice a little easier.
Important: Every class has its own abilities and plays differently. There is no universally right or wrong class choice, just personal preference.
General
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All classes are based on the three original classes (Scout, Warrior, Mage)
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All classes have a main attribute, as well as special offensive or defensive abilities
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This affects the game: Which attributes do you focus on, which equipment do you choose, and which classes do you have advantages or disadvantages against?
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After choosing your class, you can select a race that affects your initial attribute, but doesn’t affect the game in the long run
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Tip: Choose the race you feel most connected with
Attributes
Main Attributes
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Each class has its fixed main attribute: strength, dexterity, or intelligence
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Your damage factor scales with the respective main attribute
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Tip: The higher the main attribute, the more damage you deal. Your focus should therefore be on skilling your main attribute
Secondary Attributes
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These are the two attributes other than your main attribute (e.g., the Druid has intelligence as their main attribute; dexterity and strength are the secondary attributes).
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Secondary attributes serve for defense and reduce the damage received from enemies that have this attribute as their main attribute
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Tip: When increasing attributes, they play a minor role
Special Attributes: Constitution & Luck
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Your hit points scale with your constitution value
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Your critical hit chance scales with your luck value
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The maximum critical-hit chance is 50%
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Tip: Beside your main attribute, your second priority should be your constitution value. When you spend gold to level attributes, luck is rather secondary because you increase it through equipment and gems nearly enough.
Class Ability
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Classes have unique class abilities
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Mages ignore abilities; to balance this, other classes deal bonus damage to mages in combat
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Tip: Take a close look at the abilities; they grant your class various advantages in combat
Damage Reduction
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Your damage reduction is determined by the armor values of your items
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Classes have different maximum caps for damage reduction
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Tip: More armor means higher damage reduction, thereby reducing damage taken in combat, however only until you have reached the maximum damage reduction for your class
Equipment
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There are 9 equipment slots: Helmet, Armor, Gloves, Weapon, Shoes, Amulet, Belt, Ring, Talisman
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Exception: Classes that wield a shield, and the Assassin (wields two weapons), have 10 slots
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Every piece of equipment improves various attributes. In addition to the familiar attributes, there are damage and armor
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Three item classes determine whether your character (or companion) can equip the item
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Exception: Rings, Amulets, Talismans
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If you wash an item in the Arcane Toilet, its class changes
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Each class can only use specific weapon and armor classes:
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Weapon classes: Melee, Ranged, Magic
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Armor classes: Heavy, Medium, Light
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Besides common equipment, you can also find special equipment in epic and legendary rarities
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An item can vary in quality. Your character level and the aura of the Arcane Toilet are decisive. The higher the quality, the better the attributes
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Equipment can have a socket for gems, be enchanted by the Witch, fitted with a rune, and upgraded at the Blacksmith (specific levels are required for this)
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Exception: A shield can only be upgraded at the Blacksmith
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Tip: Choose your equipment based on the attributes you want to increase. Keep an eye out for special equipment!
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Pro Tip: Later on, you can assemble a second equipment set on your dummy. That way, you can equip yourself perfectly for adventures and dungeons
Potions
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You have room for three active potions, each granting a bonus for three days
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The same potion type can be active in only one slot
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Durations of the same type stack
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Each potion allows you to boost one attribute:
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Small (+10%), Medium (+15%), Large (+25%)
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There is also the Potion of Eternal Life for more hit points lasting for seven days
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Tip: More hit points and constitution always help; also keep your focus on your main attribute
Conclusion
There is no single perfect class - all have their own strengths and weaknesses. Pay attention to your equipment, boosting your attributes, and the further development of your character throughout the game.
Most importantly: feel comfortable with your class and have fun playing! Because it's not just about strength, but also about enjoying your adventurous journey in Shakes & Fidget!


