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30.09.2026
The Reworked Blood Weaver Enters the next Beta! The Reworked Blood Weaver Enters the next Beta!

Heroes and Heroines,

We took your survey feedback on the Blood Weaver straight to heart and gave the class a thorough overhaul. Your insights and constructive criticism clearly showed us that a few things needed polishing before the grand release.

Just like we did back in the day with the Paladin, we want to team up with you to build a class you're truly excited to play. Your feedback is both super helpful and essential!

Since there's a whole lot to unpack about the class and the beta, we've published a separate article detailing how the beta will run.

To kick things off, here is a quick summary of your key feedback and the newest changes. If you're interested in all the details, you'll find the full breakdown further down.

Summary

Your Feedback in a Nutshell

  • Biggest gripe: The Blood Weaver felt noticeably underpowered in both PvP and PvE, especially against Dexterity classes like the Scout.

  • Skills didn't stand out enough from existing classes.

  • You liked the art style!

What Has Changed?

  • The Blood Weaver now has three skills:

    • Ritual Dagger: Extra attack triggered by sacrificing own HP, activates stacks of Blood Pact.

    • Blood Pact: Deals no direct damage; each stack boosts healing when Death Seal triggers.

    • Death Seal: One-time revival that grants a block chance and a shot at an empowered attack for the rest of the fight.

  • Evade and DoT (damage over Time) have been removed.

  • Major balance overhaul implemented.

  • The Blood Weaver gains a class bonus of 11.11% to attributes from equipment.

 

Further Information

General (including updates)

  • Primary Attribute: Strength

  • Armor Type: Heavy

  • The Blood Weaver cannot use a shield, but has three unique skills instead.

  • An 11.11% class bonus to equipment attributes compensates for the missing second weapon slot as a melee fighter. Gems are excluded from this bonus.

Skills (including updates)

Ritual Dagger

  • Damage has been reduced and scales with the weapon factor.

  • The Blood Weaver has a 30% chance to sacrifice 10% of current HP to hurl a Ritual Dagger as an extra attack at the opponent.

    • Can be dodged / blocked; the sacrificed HP cost is still incurred regardless.

    • Can score a critical hit.

    • Deals less damage than a regular attack.

    • Ritual Dagger can no longer trigger after surviving a fatal blow.

  • The extra attack from the Ritual Dagger triggers Blood Pact.

    • Triggers even if the attack is blocked or dodged.

Blood Pact

  • Deals no direct damage and only matters when Death Seal activates.

  • Triggers with each Ritual Dagger and can stack up to three times.

  • The debuff expires as soon as either of the characters dies.

Death Seal

  • The chance to inflict a debuff on the enemy has been removed.

  • Death Seal allows the Blood Weaver to cheat death and can only be activated once.

  • Upon resurrection, the Blood Weaver recovers the HP sacrificed through Blood Pact. Each stack of Blood Pact increases the restored HP.

  • Dodging has been replaced with blocking. Since the class can't equip shields, the Blood Weaver conjures a Blood Shield to block instead.

  • Gains a 50% chance to unleash an empowered attack with the Blood Scythe instead of a basic attack. Damage scales with the weapon factor.

Combat (unchanged)

  • Mechanics vs. Weavers

    • Skills cannot be activated against Mages.

  • Mechanics in Group Fights

    • The Death Seal revival does not reset.

    • Blood Pact vanishes when either the enemies or the Blood Weaver die.

Got questions about the beta or want to share some feedback? We can't wait to see you over on our Beta Discord!

Have fun with the new class!

Your Shakes & Fidget Team

Psst...!

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