Heroes and Heroines,
We took your survey feedback on the Blood Weaver straight to heart and gave the class a thorough overhaul. Your insights and constructive criticism clearly showed us that a few things needed polishing before the grand release.
Just like we did back in the day with the Paladin, we want to team up with you to build a class you're truly excited to play. Your feedback is both super helpful and essential!
Since there's a whole lot to unpack about the class and the beta, we've published a separate article detailing how the beta will run.
To kick things off, here is a quick summary of your key feedback and the newest changes. If you're interested in all the details, you'll find the full breakdown further down.
Summary
Your Feedback in a Nutshell
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Biggest gripe: The Blood Weaver felt noticeably underpowered in both PvP and PvE, especially against Dexterity classes like the Scout.
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Skills didn't stand out enough from existing classes.
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You liked the art style!
What Has Changed?
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The Blood Weaver now has three skills:
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Ritual Dagger: Extra attack triggered by sacrificing own HP, activates stacks of Blood Pact.
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Blood Pact: Deals no direct damage; each stack boosts healing when Death Seal triggers.
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Death Seal: One-time revival that grants a block chance and a shot at an empowered attack for the rest of the fight.
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Evade and DoT (damage over Time) have been removed.
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Major balance overhaul implemented.
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The Blood Weaver gains a class bonus of 11.11% to attributes from equipment.
Further Information
General (including updates)
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Primary Attribute: Strength
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Armor Type: Heavy
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The Blood Weaver cannot use a shield, but has three unique skills instead.
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An 11.11% class bonus to equipment attributes compensates for the missing second weapon slot as a melee fighter. Gems are excluded from this bonus.
Skills (including updates)
Ritual Dagger
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Damage has been reduced and scales with the weapon factor.
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The Blood Weaver has a 30% chance to sacrifice 10% of current HP to hurl a Ritual Dagger as an extra attack at the opponent.
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Can be dodged / blocked; the sacrificed HP cost is still incurred regardless.
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Can score a critical hit.
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Deals less damage than a regular attack.
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Ritual Dagger can no longer trigger after surviving a fatal blow.
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The extra attack from the Ritual Dagger triggers Blood Pact.
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Triggers even if the attack is blocked or dodged.
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Blood Pact
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Deals no direct damage and only matters when Death Seal activates.
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Triggers with each Ritual Dagger and can stack up to three times.
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The debuff expires as soon as either of the characters dies.
Death Seal
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The chance to inflict a debuff on the enemy has been removed.
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Death Seal allows the Blood Weaver to cheat death and can only be activated once.
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Upon resurrection, the Blood Weaver recovers the HP sacrificed through Blood Pact. Each stack of Blood Pact increases the restored HP.
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Dodging has been replaced with blocking. Since the class can't equip shields, the Blood Weaver conjures a Blood Shield to block instead.
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Gains a 50% chance to unleash an empowered attack with the Blood Scythe instead of a basic attack. Damage scales with the weapon factor.

Combat (unchanged)
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Mechanics vs. Weavers
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Skills cannot be activated against Mages.
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Mechanics in Group Fights
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The Death Seal revival does not reset.
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Blood Pact vanishes when either the enemies or the Blood Weaver die.
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Got questions about the beta or want to share some feedback? We can't wait to see you over on our Beta Discord!
Have fun with the new class!
Your Shakes & Fidget Team




